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I suspect that most of you have read Po Tidholm article about Lego. And become a bit sour. Sura of how a brand we grew up with and whose pieces we loved, had in his mouth, built wonders of, vacuumed up, stepped on the middle of the night, seen our dog chew and built the world's largest spacecraft in the sewing room with the yellow wallpaper. Sura of the undertaking to submit to the idea of making a product series that throws asia consulting group back way of thinking about equality for approximately asia consulting group 50s. Lego for girls. Low pastelligare. A little easier. A little more suited to girls. Cupcakes, being social, playing home games ... (Do not we have Barbie to it there already?)
You read that Lego rationalize that this is what the girls want. There have been lots of research and studies for millions stålars showing that girls want to play hair salon. Ok. But could it be that as you ask will be answered? Is it really asia consulting group true that girls frowned upon anything but social games that mimic the world we live in? I wonder honestly! Because when I was little, I think most of building hittepågrejer of lego. A spaceship asia consulting group with a little different animals in. And reached the house.
I'm so ready for - and it's really here I thought getting all along - that this can translate to games. As have (had I imagine, but it fits well unfortunately not) the same concerns. We-must-do-reached-that-girls-like-the idea, we can call it. The General idiotic notion based on sex and target audience. "If I'd had a nickel for how many times I said, do you make good games so everyone will play, regardless of the gender asia consulting group of the player ..." No, but we do not hammer through it actually is the way we should think about? That it is possible to pick out the sex-thing out of the equation and instead just make really good fucking game? Stop tailor asia consulting group and target search. asia consulting group Stop spending time and money to research what will sell best (yes, Dead Island - I'm looking at you, your själlöse rascal) and instead just make sure that there is diversity among those who develop games for the games they make are game that caters to people who like games?
Well! See me kick in this wide-open door. But I think we can sniff it a little - to remind ourselves that it is actually quite important. (And maybe thinking that after all is a social responsibility of both toy manufacturers that game developers not to create stuff that counteracts this with a better and more equal world that everyone would feel much better).
I come from the gaming industry so I can directly say that the art of making asia consulting group a "good" game is very hard and fall on people's personal tastes, trends and more. Taste is like ass and come in all sizes and shapes. People examines their customers because they want to meet the right, but the difference between small and large firms is that a AAA invests mostly in market share that they believe will earn them the most money. If many buyer and like a game, is it not good? Small developers nichar often more and focusing on what they think is a good game but often sell less. What is a good game? Is the game that sold the most? Is that the game that got the best reviews? Is the game that managed to satisfy his nich best? etc..
You seem to have a very clear picture of what you think is a good game but remember that all the games (and toys) is not for you if you do not like it then do not buy it but you have to remember that there are people who has a different taste and are looking for a completely different experience.
I would also like to add that almost every game that became super popular among both sexes, of all ages, etc. just got lucky. What you do not see that play
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